It’s not something we can often say about new games but in this case, the experience is so bulletproof and polished that it feels as if the team perfectly achieved what they set out to do. Some games just can’t help but keep a smile on our faces, and Astro Bot, a 3D platformer developed by Team Asobi, is one of them. In 2020, to coincide with the launch of the PS5, every console came with Astro’s Playroom pre-installed, completely free of charge.
Airtight platforming and level design give Astro Bot a strong foundation, but its real secret sauce is its toy-like appeal. If you talk to a parent who has played a game with their child, you’ll likely hear them outline how differently kids and adults interact with games. While adults tend to barrel forward with a focus on the end goal, kids are more likely to interact with as much as they can, picking up on more subtle animation details.
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After reaching 100% completion you will have close to 15,000 coins if you don’t spend them on satellites. If you don’t have enough coins you can always replay levels to get more. Players have long expected more DLC, however, as a number of unreleased bots appeared in the Astro Bots credits. Featured here are licensing credits for Rayman, Worms, Assassin’s Creed, Beyond Good & Evil, Croc, and Tomba, potentially revealing which five special bots will be released alongside these levels. That being said, Armored Hardcore is almost certainly a reference to Armored Core, while Cock-A-Doodle-Doom is likely Doom, so bots from these franchises are also likely.
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For Nintendo, however, platformers and mascot characters continue to be an essential part of its business and identity. While goal 123 feared that Nintendo could no longer compete during the GameCube era and later the Wii U era, the house of Mario’s inventive spirit allowed it to make multiple comebacks. The combination of beloved characters and playful technology set it apart. The game also crashed on me twice, both times erasing more progress than I’d have expected since I assumed it auto-saves after each level, but I’d lost about three or four levels of progress in both instances. However, I admit these crashes came at the end of my long 11-hour session with the game on my first day with it, so maybe it was an issue Team Asobi will address. Still, the hard crash backpedaling on my saved data was strange and somewhat soured what was a marathon of smiles for about 10 hours of that day.
In fact, it’s encouraged to spend a lot of your money on animations for Bots, outfits, and Dual Speeder colors at the Gacha Machine. There isn’t anywhere else to spend Coin and you’ll always pay 100, no matter what. As long as you have more than that, you can buy from the machine. Plus, you’ll make a ton going to new and even older levels from exploring, destroying enemies, and collecting coins and old character and Puzzle Pieces.
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The crew celebrates with a revived Astro, who departs once more on his Dual Speeder before the credits start to roll again. Astro Bot is special, a beaming reminder that bright, unfettered play is a truly wonderful thing. While enemies and themes could have used more variety, Astro Bot is a sure-fire Game of the Year contender and poised to be one of PlayStation 5’s signature titles that’s well deserving of said namesake.
I played through nearly the entire game while covering it and found exactly one moment in which the frame-rate saw a minor hiccup where physics and effects monetarily overwhelm the engine, but that’s it. Again, it’s virtually flawless and I didn’t encounter a single drop anywhere else in the game. Preorders also let you immediately unlock the Lovestruck Lyricist in-game outfit for Astro, which is based on Parappa The Rapper, immediately at launch.
In Spring-LoadedRun, you will strap on your twin frog boxing gloves and traverse a sunken city ruins. Punch rolling barrels, swing over daring gaps, and pummel your way to the top of the tower to rescue the special bots. Astro Bot has received a number of special challenge stage updates since launch, and it’s no surprise Team Asobi was able to give it that extra love given how well-received the game has been. It sold 1.5 million units in just its first two months, and earned a 9/10 from us. “A fantastically inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation,” our reviewer wrote. The first of these levels allows Astro to borrow the Leviathan Axe from God of War’s Kratos.
With that tool and a bit of post-launch content updates, Astro Bot’s fun could last a lot longer than it does, and that would be a welcome inclusion for a game with a short run time. Still, any frustration with the game ultimately stems from wanting more of what Astro Bot provides, which at its core is a top-tier platformer with innovation, charm, and enjoyment to spare. In this way, Astro Bot gates a small but not insignificant portion of its best material behind a skill check that some of its audience won’t pass. Its best attribute, a rumble feature more nuanced than what other controllers provide, is also simpler than all of the DualSense’s high-end abilities that sometimes come off as gimmicky. Astro Bot also did away with some of them from Astro’s Playroom, such as using the center touchpad to unzip some blockades. Instead, this is done with the joystick, suggesting Team Asobi found it best to keep players’ hands off the somewhat clunky touchpad this time around.